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I'm a gameplay designer constantly asking questions in the hopes of learning more. So far, my work grapples with the numerous design & technical challenges related to action games. A proponent of engaging second-to-second gameplay, I am meticulous about the implementation of the 3C's (Character, Camera, Controls). Through combat design, systems design, input management, AI behavior trees, gameplay programming and technical animation, I am incredibly fortunate to wake up and learn how to make satisfying and rewarding player experiences.

About  Me

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